You have internally, within your IUOC, a property known as Intent which represents your being level understanding and individual incorporation of these previously listed Primary Principles listed as 1, 2 and 3. This is not an intellectual understanding but a matter of being ‘coded’ into your digital being as an IUOC. It is the basic and automatic response mechanism to ‘other’ in your interactions as an IUOC without the requirement for conscious thought via your FWAU VR self.
A reasonably compact outlining of the origin of this Principle is provided by Tom in the following interaction with a bulletin board member which is redacted for readability as below.
The IUOC is the accumulated “storehouse” of consciousness quality—the true self. A FWAU, a constrained subset of the IUOC, experiences PMR according to the rule-set’s constraints as represented by the virtual brain. An individual FWAU interprets a given set of PMR data constrained by:
a) The data defining PMR as generated by TBC – constrained by the historic and present evolving VR, other players historic and present interactions, and the individual’s virtual body (includes the virtual brain)
b) The inherent QOC of the IUOC
c) The functional QOC of the FWAU
d) The present constraints (abilities) of the virtual brain interpreting PMR data (note: this is contained in a) above)
What is the process whereby decisions take place?
The FWAU encounters a situation in PMR (i.e., an IUOC subset called the FWAU) interprets PMR data generated by TBC and constrained as described in a) above). The FWAU makes decisions based on its Intent, and is constrained by its QOC. the FWAU’s present quality of consciousness (it’s “functional QOC”), is determined largely by its individual history – i.e., by the quality of the choices it has made since it joined the PMR game with its initial QOC which was the QOC of the IUOC at the time the FWAU subset was created and entered the PMR consciousness evolution VR game. The FWAU then makes a decision based on its intent as constrained by its QOC. The action, however, will be carried out only if all the constraints in a) above (including the limits and abilities of the brain) are capable of being met. Note that the limits and abilities (constraints) of the virtual brain are determined by a historically consistent application of the PMR rule-set to the simulated development and health of the brain. These limits and abilities are, for the most part, represented within PMR by the neurophysiology of the virtual brain.
The brain is thus very important. The health of the brain can “make or break” any link between intent-->decision-->action. For example, one’s FWAU can have a high QOC, which has the potential to apply wisdom and a high quality intent to the PMR problem/choice/opportunity, but if the FWAU’s brain has significant limitations (Alzheimer’s disease, brain damage, or the brain of a child, for instance) it may not be able to express its quality through actions in PMR. Brain health is important if it is one’s goal to interact within PMR with as few constraints as possible. If one’s virtual brain health is not excellent (by plan, random draw, or accident), then one’s goals shift to gather QOC by working within a different (but still very valuable) set of opportunities.
In terms of improvement of QOC, if the intent is better (more loving, less entropic) for the FWAU than ever before (in this experience packet), this may mean that the FWAU is catching up to QOC already achieved by the IUOC, or, if the FWAU’s QOC is better than what was initially received from the IUOC, this amounts to a growth in overall QOC, which is the point of life. The IUOC will therefore have an increased decision space and a more developed Intent. The next FWAU the IUOC spawns will begin the PMR game with a little higher QOC.
The structure of the brain can therefore change in 2 ways:
1. External to PMR (internal to consciousness): free will intents, followed by decisions, can reduce the functional constraints given in a) above within the data stream from TBC. In this case, the simulated virtual brain is modified to support the new abilities as a result of FWAU growth. (Big-C Consciousness leads and the virtual body follows)
2. Internal to PMR (external to Consciousness): environmental factors, sensations, interactions with other people, new or growing fears, random, accidental or disease related brain damage, in this case the functional constraints given in a) above are increased within the data stream from TBC. In this case, the simulated virtual brain is modified according to the rule-set to reflect the diminished abilities (PMR interaction leads and little-c consciousness follows. Big-C Consciousness is unchanged but now must try to express itself through a more limiting set of constraints.)
This Principle explains that your most basic responses to situations are those which occur without taking time for thought by yourself as an FWAU. This is not something that you can think about, except after the fact. This is why some rush into danger to save others while some hesitate, first weighing the consequences and probabilities of damage to themselves. This is not something that you can fake and changes develop only with time over the long term of multiple incarnations as your Intent quality changes and grows at your being level as an IUOC. Your Intent as a being level quality of your IUOC is what determines this type of instantaneous response.