MBT Forum User:
Most entertainment (games, sports, hobbies) in PMR are, to my mind, "practice" for the larger objective of consciousness evolution. We are driven by the fundamental process to "act out" that process in all that we do. That means seeking to decrease our own entropy, or the entropy of the environment, within the strictures of a ruleset.
Take a solitaire card game. We shuffle the cards into disorder (increase the entropy of the cards) and then arrange them in order (decrease entropy) according to a ruleset (maximizing the entropy reduction process). Our inner sense of seeking order is satiated.
Or golf. We start with no skill (entropy). We work iteratively on each aspect of the game starting with the swing--hand position, foot position, head position, backswing--working on long game, short game, sand, rough, and so on (decreasing entropy) all within the context of a ruleset (maximizing our learning). In so doing we learn bootstrapping: there are no shortcuts to entropy reduction.
Or art/music. We start by learning the very basics--tools, techniques, materials--copying our favorite artists, develop a level of proficiency, and create our own art (here the rulesets are much looser). We learn more about our selves and our world by reaching inwards and expressing outwards.
These are solo entertainment. When adding games with others (team sports, multiplayer video games, board games) we add the dynamics of interaction, which are more directly aligned with consciousness evolution: sportsmanship, teamwork, fair play, following rules, empathy, etc.
From a PMR perspective, in my view, a person seeking entertainment is not, by virtue of that fact alone, to be disparaged. That person may be seeking a sort of psychological release through the expression of reduction of entropy a realm he or she has more control
(the realm of the game), so that he or she feels better and can be calmer and make better decisions when interacting with others at work or at home, where s/he has less control
. In that sense, we are in no position to take a severe ascetic view that all pleasure-seeking that is not directly aligned with the process of reducing the quality of consciousness is wrong or a waste of time. People (consciousness) are much more complicated, and such blanket rules do no good.
Approaching the question from a larger perspective, I have a feeling that entertainment in itself can be a very powerful learning tool for consciousness evolution
. By "acting out" the process of entropy reduction in a PMR environmental context, we can actually experience fundamental truths. It is here
that I think intent becomes important. That is to say, we must transfer
these lessons into our spiritual growth (consciousness evolution). I use the word "transfer" here in the sense it is used in the discipline of education
: "the capacity to apply acquired knowledge and skills to new situations." It may be a direct lesson, or it may be more subtle and come out in unexpected ways.
Further, it is my hypothesis
, based on my experience and a very small hint in MBT that this PMR VR may be an experiment in the use of entertainment (fun) for consciousness evolution:
Sure, AUM might create a reality dimension or two for amusement or gaming, but it has nothing to do with our local reality (OS) - unless of course, we are the fun one. I am having fun, aren't you?