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International Journal of Quantum Foundations 3 (2017) 78-99
On Testing the Simulation Theory
Tom Campbell 1, Houman Owhadi 2, *, Joe Sauvageau 3, and David Watkinson 4
1 PO Box 4103, Huntsville, AL 35815, USA
2 California Institute of Technology, Computing & Mathematical Sciences, MC 9-94
Pasadena, CA 91125, USA
3 Jet Propulsion Laboratory, California Institute of Technology, 4800 Oak Grove Drive,
Pasadena, CA 91109, USA
4 Main Street Multimedia, Inc. 3005 Main St. #406, Santa Monica, CA 90405, USA
* Author to whom correspondence should be addressed; E-mail: firstname.lastname@example.org
Received: 9 March 2017 / Accepted: 6 June 2017 / Published: 20 June 2017
Can the theory that reality is a simulation be tested?
We investigate this question based on the assumption that if the system performing
the simulation is finite (i.e. has limited resources), then to achieve low
computational complexity, such a system would, as in a video game, render
content (reality) only at the moment that information becomes available for
observation by a player and not at the moment of detection by a machine (that
would be part of the simulation and whose detection would also be part of the
internal computation performed by the Virtual Reality server before rendering
content to the player). Guided by this principle we describe conceptual
wave/particle duality experiments aimed at testing the simulation theory.
Simulation theory; wave-particle duality; quantum eraser; double
slit; Von Neumann-Wigner interpretation; virtual reality
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