Non-Physical Matter Reality (NPMR)

[My Big TOE Term]

NPMR can be used to describe one of two related things:

  1. NPMR (singular) describes everything that lies outside of our physical reality frame (PMR) – everything that appears to us to be non-physical
  2. NPMRs (plural) are virtual realities that have a relatively “loose” ruleset similar to the reality frame we enter when we dream (our “dream reality”)

The opposite of NPMR is Physical Matter Reality (PMR).

According to the My Big TOE model, our physical universe is but one of countless virtual realities (VR) in which conscious entities may interact and make choices within the Larger Consciousness System (LCS, see illustration further below).

Against this background, My Big TOE uses the term “NPMR” in two ways:

1) Definition in relative terms (NPMR in singular)

From the viewpoint of our physical reality (PMR), everything that lies outside of the physical universe is by definition non-physical. Thus, the term NPMR is used (in singular) to describe collectively all other reality frames excluding our physical universe.

According to this definition, the distinction between physical and non-physical does not exist in absolute terms – it is relative and depends on the perspective of the observer. We create our reality by interpreting the data stream(s) we receive. Whatever reality frame is created and experienced by an observer receiving a single data stream, that frame appears to be physical. However, no reality frame is more or less physical or non-physical than any other in this sense – there is no “fundamental” virtual (or physical) reality frame.

2) Definition in absolute terms (NPMRs in plural)

The various VRs within the LCS can be grouped into two broad categories, according to the rulesets by which they are governed. Generally speaking, the ruleset has a great impact on the nature of a VR and thus on our experience of any particular reality frame.

Rulesets can be relatively “tight”, such as the laws of physics in our PMR universe, which are largely deterministic (and partly probabilistic). Such PMRs thus provide for game environments that ensure mostly linear cause-and-effect logic.

Rulesets can also be relatively “loose”, and VRs with looser rulesets can generally be categorized as NPMRs. One example would be the VR we enter when we dream. This “dream reality” allows for perceptions and interactions that are more holistic and less strictly tied to linear cause and effect. For instance, in our dreams we can teleport from one place to another without finding that unusual.

Nested Reality Systems of PMRs and NPMRs

Tom Campbell has been exploring consciousness for several decades. His mastery of the out-of-body experience enabled him to visit multiple reality frames outside of our PMR.

During his explorations Tom found that PMRs (with tight rulesets) and NPMRs (with looser rulesets) seem to be nested within each other in a systematic manner. Just like the VRs programmed by us humans are contained within the larger VR that is our physical universe (PMR), so PMRs seem to be contained within reality frames which one would characterize as NPMRs.

In the third book of the My Big TOE trilogy, Tom has visualized the larger structure of these reality systems in the following way:

Graph showing how PMR reality frames are nested within NPMR reality frames

Note that this is but a vanishingly small part of Big Picture reality, which in its totality is way too vast ever to be explored from a human, PMR perspective. Also note that our PMR is nested within a reality frame which My Big TOE calls “Our System (OS)”, which itself is part of our “parent” NPMR.

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