ruleset

[My Big TOE Definition]

The ruleset of a virtual reality (VR) defines causality within the VR – what is possible and what is not. It determines how the players experience the VR and how they can interact within it. If the VR has evolved rather than being programmed, the ruleset also determines the possibilities of how the VR may evolve over time.

Technically speaking, the ruleset represents the rules, processes and protocols that define the possible interactions between players, and between players and their surrounding environment. Thus, it determines how the virtual game environment changes over time, how the players may exchange data within the VR, and what choices they can make.

Practically speaking, the ruleset defines:

  • the players’ virtual reality experience (for example, how fast things can move, at what temperature water freezes, what it feels like to put your hand on a hot stove)
  • the external conditions of your avatar’s decision space (how high you can jump, what colors you can see, how long you can survive without breathing etc.)

A ruleset may be loose (minimal, simple, unrestrictive), tight (complex and profoundly constraining) or anything in between these two extremes.

Very generally speaking, a ruleset defines the nature of a VR.

Tight rulesets produce virtual realities like our physical universe (Physical Matter Reality, PMR). They provide for relatively strict causality, meaning similar causes tend to produce similar effects. This makes the outcome of our choices relatively predictable, at least as long as the circumstances are not too complex.

Looser rulesets define Non-Physical Matter Realities (NPMRs) such as the one we log on to when we dream (the “dream reality”). In such realities we may be able to teleport from one scene to the next without finding that unusual. Somewhat looser rulesets also define VRs like the ones we visit during out-of-body experiences or the “transition reality” which we log on to upon the death of our PMR avatar.

Our PMR ruleset is what scientists seek to describe with what they call the “laws of nature”. It governs how our universe has been evolving since the Big (Digital) Bang and defines how we can interact in PMR with other humans, animals and the VR game environment.

The job of science is to uncover the complete PMR ruleset and describe it as accurately as possible. This description of how things behave and relate to each other in PMR takes the form of:

  • mathematical equations such as E=mc2
  • definitions or measurements of fundamental constants such as the speed of light in vacuum c, the gravitational constant G or the elementary charge e
  • models and metaphors for (virtual) entities that supposedly exist but are inaccessible to direct perception (such as the shell atomic model or the standard model of particle physics)

Our PMR shows that even tight rulesets need not be deterministic: they may contain elements of randomness, such as the probabilities associated with the properties of a quantum system as described by the quantum wave function. This randomness, together with the free will of the players, ensures that in VRs such as ours the future is not entirely determined but can only be calculated in terms of probability.

A ruleset may change over time (though it doesn’t have to). Science has traditionally assumed that the laws of nature have been the same since the beginning of the universe, but that doesn’t have to be the case. There are two ways in which our PMR ruleset may have changed during the lifespan of the universe:

  • The ruleset itself could have evolved over billions of years according to some higher-order “meta-ruleset”. (There doesn’t seem to be any scientific evidence for this, however, so at this point this largely remains a theoretical possibility.)
  • Moreover, a VR ruleset can be altered anytime by those running the VR. Our PMR ruleset, for instance, could have been purposely tweaked at specific stages of PMR’s evolution to enable or optimize the formation of stars, galaxies, or life on Earth.

Outright violations of the PMR ruleset are commonly called miracles. They can be performed by a few advanced individuals within PMR who have an extraordinarily strong, stable and focused intent, or by the Larger Consciousness System (LCS). The LCS can break the rules in any virtual reality frame as it sees fit, like a master programmer can change the code of a video game at any time. However, to maintain the integrity and predictability of the PMR learning environment, and thus its usefulness to the participating players, the LCS will break the rules only rarely and very discreetly, and only where this is beneficial for the growth of the players who notice the change or are affected by it.

Lastly, paranormal phenomena only appear to be ruleset violations from the perspective of those with a limited understanding of the rules. For instance, those who subscribe to a materialist worldview will believe that telepathy is impossible because it seemingly violates PMR causality and locality. In a virtual reality, however, the paranormal is normal. The PMR ruleset does allow for (limited) mind-to-mind communication and certain mind-over-matter effects within the boundaries of the psi uncertainty principle. It also allows participating players to modify the probabilities of possible future events with their intent.

ruleset (Wikipedia)

Rule or ruling may refer to:

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